I Don't Understand Anything About Randomly Generated Worlds [closed]

Posted by Alex Larsen on Game Development See other posts from Game Development or by Alex Larsen
Published on 2012-10-19T21:35:06Z Indexed on 2012/10/19 23:22 UTC
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What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get:

Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber));

Outputs random floats.

I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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